Tuesday, February 21, 2006

UI Layout Management, redux

I got a little ahead of myself with the previous entry. Having gotten my first (simple) layout manager working the traditional way, at this point, I think that geometry management in a UI toolkit might be too narrow an application for a generalized constraint solving framework. One of the ideas I might salvage from that last entry is the notion of providing an extended set of layout management primitives with a abstraction over it. That might happen after I’ve done some refactoring. As it stands now, I’ve got a workable interface between layout managers, the containers that rely on layout, and widgets organized via the layouts.

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